Thursday, February 26, 2009

Operation:Frostbite Week 1: Ice Floe Indy

Operation: Frostbite Phase 1, Week 1
Battle: Ice Floe Indy
Therian Company 1 vs U.N.A. Company 1

Round 1:
U.N.A won the opening authority roll and opted to have the Therians enter the field of battle first. The Therians spent 2 LP to pass. U.N.A. then spent 2 LP to pass as well. Therians opened up by first placing the Wrath Golgoth behind the orange crate using rush movement. U.N.A. responded by moving the Defender Cobra forward to a small island of ice again with rush movement. The Therians then moved their Storm Golems forward to surround the light blue crate in the south. Their footing being designed for the uniform surfaces of Damocleas they slid on the ice right up to the edge. U.N.A. responded by sending out Captain Newton in her Firetoad, she jumps to the crystal location.

The Therians then moved forward their Bane Goliaths placing them as near the orange crate and staying to the center of the ice, and command them to take cover. Unable to hold their position from making such a fast rush movement they slid back into the blue crate. The U.N.A. deploys their Wing Trooper squad and assigns them the capture of the crystals that Captain Newton is covering. They do so taking a knee and trying to use the cover to keep the Therians shots from finding them. Lastly the Therians move up their unit of Assault Goliaths hugging as close to the Bane Goliaths as possible and similarly take cover behind the crates, slipping only a little they slid to the waters edge on the right. U.N.A then deploys their Wing Trooper Sniper Team who first take a pot shot at the assault goliaths, disabling one, before moving out to the crate on the right side taking cover behind it. Lastly the U.N.A. Steel Trooper squad leery of the cold water surrounding them on all sides, and also not wanting to risk the jump over it they attempt to hold position, but slip to the waters edge on the south.

The U.N.A. capture and control both the north east container and the northern crystal, scoring 2 VP, and 200 RP.
The Therians capture and control two containers, scoring 4 VP, and 100 RP.

Round 2:
Once again U.N.A. won the authority test, opting to maneuver first command the Defender Cobra to take up over watch. The Therians then move forward with the Wrath Golgoth, Defender Cobra opens up with a full salvo firing both the missiles and the mortar at the Wrath Golgoth. One missile penetrates damaging the hull for two points. Surviving the salvo the Wrath counter attacks firing all weapons on the Defender Cobra, alas its armor proves too thick for even the advanced Therian munitions. Captain Newton then fires off both lasers at the Wrath Golgoth damaging the Medium Sonic Cannon before moving back behind the crystal leery of return fire. The Therians then moved their Bane Goliaths up once more taking cover, again the footing proves difficult and they move south west towards the water, finding no clear shot they hold their fire.

Next up the Wing Trooper squad moved up to capture the Karman and UNA container. They open fire on the Wrath Golgoth their multi-lasers proving useless while their two Laser Gun bears are able to score one hit against a leg hobbling its motion. Once more they take cover and a knee to keep out of Captain Newton’s line of fire. Before moving the Assault Goliaths open fire on the Steel Trooper squad killing 3 of the soldiers. Then they move up to keep control of the orange container and use it as cover from the sniper team. Their preferred targets having taken cover the sniper team moves up onto the container taking shots of the Storm Golems eliminating two of them. Having lost two of their numbers but more leery of falling into the icy waters to their south the Storm Golems move north to wrap the container, the footing proves more solid this time and they maintain position. The steel troopers open fire, missing with their missile before moving away from the waters edge.

The U.N.A. captures and controls both the karman and UNA central containers and maintain control of the crystals and container from the previous round scoring 6 VP, and 200 RP. Total: 8 VP, 400 RP.
The Therians maintain control of the two containers, scoring 4 VP, and 0 RP. Total: 8 VP, 100 RP.

Round 3:
Once more Captain Newton leads the U.N.A. to go first. First she calls in the Death Dealer TAC ARM squad to reinforce the sniper team. Hoping to eliminate the Wrath Golgoth before it opens fire itself and opening the way to pour fire into the units behind it opens up with the missile launcher against the Wrath and the mortar against the Bane Goliaths behind it. The missile strikes the Sonic Cannon destroying it. The mortar failed to damage the Bane Goliaths. The Wraith Golgoth fearing that it will be eliminated before it can be fully utilized returns fire on the Defender Cobra this time having taken the time to take aim punches trough some of the hull. The Death Dealer TAC ARMs arriving on the scene move to support the snipers having to make a rush motion to make it over the water. Worried about the sniper team taking unmolested shots and wanting to capture the crystals the Assault Goliaths move up onto the container opening up with their Nucleus Cannons eliminating both snipers. Turning their attention to the Steel Trooper squad they open fire with their Sonic Cannon but the range proves too far and the shots fail to land.

The Wing Troopers split fire the two laser guns trying to make purchase upon the Wrath, but fail to. The rest of the squad takes up over watch positions. Next the Therian Bane Goliaths move into position on top of the container, as they clear the top the Wing Troopers open fire yet fail to make any lasting damage, the Bane’s return fire eliminating 5 of the wing troopers. Captain Newton seeing her men taking losses moves up and fires upon the Bane’s ignoring the nearly crippled Wrath Golgoth. Her shots strike true and she cuts two down. The Storm Golems once again move forward to stay on the ice, their footing having been so far a great trouble. Taking cover and setting up over watch positions while being ready to split their fire. Lastly the Steel Troopers launch their missile at the Wrath missing entirely, before opening up on the Assault Goliaths with their lasers, failing to penetrate with either weapon. The ice pushes them slightly to the side.

The U.N.A. continues to control both the Karman and UNA central containers and maintain control of the crystals and container from the previous round scoring 6 VP, and 100 RP, and spent 300 RP on the Death Dealer TAC ARMs. Total: 14 VP, 200 RP.
The Therians maintain control of the two containers and capture the crystals, scoring 4 VP, and 150 RP. Total: 12 VP, 250 RP

Round 4:
Captain Newton once more leads the charge firing on the lone Bane Goliath destroying it, before firing her second laser on the Wrath, finishing off its last leg holding it in place. Before moving up onto the UNA container the Bane previously held. In retaliation the Assault Goliaths turn their fire onto Captain Newton. They punch two bold hits into her Firetoad’s frame and disable one of her laser cannons. Hoping to clear the deck the Death Dealer TAC ARM’s move up onto the container and take aim on the Assault Goliaths, having cleared their zone of fire of any obstacles the Assault Goliaths take several hits falling to the ground in pieces.

With the line falling apart and the Defender Cobra proving all but impossible to destroy the Wrath fires with the Nucleus Cannon utilizing its sniper ability it is able to finish off Number One. Captain Newton spends the LP to eject, firing her chair and aiming back to the safety of the crystal and the team of wing troopers covering it. Luck being with the stalwart commander she lands near the ice and only stumbles slightly on the ice. She readies her multilaser and prepares to hold her position. The Wing Troopers hoping to avenger their fallen commanders AVF fire their laser gun upon the wrath missing entirely. Not wanting to give up their position covering two containers the remaining troops go into over watch. The Therians seeing their ability to take control of Ice Floe Indy in jeopardy move the Storm Golems forward to take position between the three containers. The ice still giving them trouble pushes them to the left. Finishing the round out Defender Cobra and the Steel troopers open fire on the Wrath destroying its last weapon but intact.

The U.N.A. controls only two containers this round, as well as the crystals, scoring 4 VP and 100 RP. They spend 215 RP to deploy the remaining Steel Trooper squad. Total: 18 VP, 85 RP.
The Therians continue to control the central three containers but loose control of the crystals. Scoring 6 VP, and 0 RP. Total: 18 VP, 250 RP

Round 5:
Wanting to devastate the Therians the Defender Cobra opens up with the missle launcher, it lands punching threw the last of its armor reducing it to slag. Then it opens up with its mortar landing the shell amongst the Storm Golems, reducing a couple to slag. The storm golems return fire on the Defender Cobra with their Sonic Gun, damaging a leg but otherwise leaving it intact. The rest of the Storm Golems hunker down and prepare to ward off defenders taking up overwatch positions. The UNA then calls in the air drop of the steel troopers upon the forward position of the Wing Troopers, their aim falls true and they take up position on the container, the few troopers able to see a few Storm Golems take fire offing a few in the process. The Wing Troopers seeing an opportunity to end this assault now move forward to the container over the Storm Golems under heavy fire. One trooper takes a hit but the medic is able to keep him going. The troopers open up with all guns and nearly eliminate the remaining Storm Golems. With victory near at hand the Death Dealer TAC ARM’s move forward to take control of the crystals. The Storm Troopers try to eliminate the last few Storm Golems but the cover and range prove to much for their shots. The mission ends with a U.N.A. victory.

The U.N.A. gain control of the central blue UNA container, and maintain control of the Karman container. They also control two crystals, having captured the second one, scoring 6 VP and 250 RP. Total: 20 VP, 335 RP.
The Therians loose control of everything this round, including the sector. Scoring 0 VP, and 0 RP. Total: 18 VP, 250 RP

Tuesday, February 24, 2009

Operation Frostbite

In the coming weeks I will be working my way through the Operation Frostbite campaign. This after having secured for myself a new Karman and Red Blok army. As such I’ll be posting up the battle reports as they occur. For now you can enjoy the campaign map that lists each company’s beginning movement, and thus the locations of each of the future battles. I’ll post up company lists as each company is sued for the first time, and those not used when the first week of phase 1 is over.

The first mission will be U.N.A. company 1 versus Therian company 1 at Ice Floe Indy.
U.N.A. company 1, lead by Captain H. Newton
Platoon 1
- 9 Steel Troopers (Sergeant, 2 Missile Launcher)
- 3 Death Dealer TacArms
- 2 Wing Sniper Team
- Number One (+ Captain H. Newton)
- Defender Cobra
Platoon 2
- 6 Steel Troopers (Sergeant, 1 Volcano MG)
- 9 Wing Troopers (Lieutenant, 2 Laser Gun)

Therian company 1, lead by Alpha Atis-Astarte
Platoon 1
- 9 Grims Golems (+ Alpha Atis-Astarte, 3 Flamer)
- 9 Storm Golems (Alpha, 1 Sonic Gun)
- 3 Bane Goliaths
- 3 Assault Goliaths
- Wraith Golgoth