Showing posts with label Skitarii. Show all posts
Showing posts with label Skitarii. Show all posts

Friday, February 12, 2016

On the Table: Skitarii Dunecrawlers


And here we are at the last model from my Skitarii force for the 2015 Standish Standoff. This is actually one of the few times I've painted up an entirely new force for this event. Usually I use half the previous years models and add a mix to it. The overly large bases on the Ongar prompted me to change up my usual basing style. It would have just been to barren. I also added the elements to the Ironstriders as well. I used some Woodland Scenic's  molds to cast some rocks. I attached them to the base before priming then layered the snow up onto the edges and to one side. I wanted to get the effect of windswept snow against a rock. During the build out i fell for the same trap I often do. The first three where full assembled prior to painting. This made getting at the undercarriage, and legs difficult. Fortunately when I changed up the list and added a fourth to the list I blue-tacked the top down to the legs during play testing but could pull it apart for painting. I used some good masking tools to help get a nice white stripe down for the lead walker of each unit. I opted to not put the stripe on all the models. This also means that if I wanted two units of two, I could use the striping to mark them distinctly from each other. I also magnetized the weapons allowing me to change up load outs for the future.  The decals once more really shone on these models allowing me to get some great details making the model pop once all completed. 


In game the Ongar performed awesomely, well specifically the trio with Neutron cannon's did. The 4+ invulnerable save grants so much toughness to the unit. They survived a great deal of hurt. Most notable during game three when I used them to bait a Chaos Space marine Typhon heavy siege tank. I was able to tank the shots from it for several rounds. The large spread and footprint meant the template would hit not more than 1 model from the unit and I kept rolling a 4+ to ignore the hit. All the rest of the army was able to avoid LOS with the tank, and by leaving it one target, the other player opted out of moving it and giving up shooting for a turn. The solo Ongar with the anti-air load out does great with flyers but as it snap fires at everything else was no help all day. I hit no flyers in any of my three games. I think that Ongar killed maybe two marines all day. I really am enjoying the aesthetic design of the Mechanicum models released so far. They have a nice 1950's sci-fi style that I just dig. I look forward to working on some more of them in the future but my next project is calling to me already. Hydra Dominatus!



Wednesday, January 20, 2016

On the Table: Skitrarii Ironstrider Cavaliers

The surprise hits of my Skitarii force. When I first saw these guys all I could think was how poor an AV 11 walker would have to be. But at 45 points a piece with a 5+ cover save all the time they are more survivable than you would think. They are easy kill points if the enemy wants to kill one. But with some much scarier and much tougher units on the table (read Imperial Knight and Ongar walkers) these guys actually tend to hang around and get some work done. The formation also helps as they don't start on the table but do get to roll for coming on turn 1. The rest of the formations benefits are meh at best. Re-rolling wounds against a single unit is decent but doesn't come up often. The army has few units so I ran two of the formation with minimum squad sizes. We played maelstrom missions so being able to get all over the place was best. As you can see I used the second style of painting up taser goads, using my airbrush, on all these models. It came out really well. A little heat weathering on the laser cannons and exhausts on the walkers also worked well. 


These second unit is pretty much the same but I changed up the decals on the hull plating to help distinguish the two formations from each other so I could play them correctly. Being able to shoot thru the formation at no penalty (no cover save to the target) for example would not work from formation to formation. I was able to do some magnetization but only with every other model due to the parts. So with that in mind I opted to magnetize only the ballistic ones as I felt they are the worse of the two options. As such all the hooded drivers are able to field the melee weapons, lascannons, or autocannons. In all my games these units did a lot of work. Against my round two opponent who fielded a Space Marine battle company complete with many free transports they performed magic. Not typically able to smash targets on their own they made nearly half his army have to turn around and face these models rather than come down my throat. Better yet, they mauled the half that came to deal with them, killing almost everything but a couple of the unit and holding them off for most the game and leaving the survivors way out of position. This let me overwhelm targets on the other end of the table (we played hammer and anvil and these guys came in on my opponents deployment area). For 290 points these 6 units did a great job harassing the opponent. In other games they helped to shore up assaults in progress or harass backfield units. Really if they where not so expensive $$ wise I would definitely field 12 or more of these guys. They just work to well for the points.




Friday, January 8, 2016

On the Table: Skitarii Rustalkers and Infiltrators

Today we have the Skitarii Rustalkers and Infiltrators. I never ended up using the Rustalkers in the Standish Standoff, as a unit of five I just could not get them to work as an assault threat. They just didn't get to survive to round two to be able to use the AP 2 on the weapons. Between being shot up  and thumped on in assault they just tended to charge and die. They where however a great model and I loved painting them up. The pose on them with the clawed hand is just great, plus I did a great job on the blades the sonic effect looked great. Turns out it looked great enough to win me my first ever painting award. I got second place for painted squad. I used similar dark red painting and highlighting with the carapace and cloak, and some black with grey highlights for the body suit. The bright blue for the eye lenses helped to bring nice focus on the model. 


I've found that for most armies a limited pallet actually helps improve the scheme of the army, as it keeps all the elements tied in together nicely. It can also help you really roll out the units as you get more and more skilled laying out similar paint to similar item as you go. The next two units are a pair of five man Infiltrator units. I ended up painting the Taser goads on them differently as I painted the two units at different ends of the project. The first unit (seen here) was painted at the start of the project when I thought I would be running a Mechanicus War Convocation. Much like the Vanguard sergeant the tasers on this squad are hand painted with transitions. This gives a decent look at table top level but had some starker changes in color than I cared for.  That said the color transition on them from start to finish was far more stark than my first attempt (the Vanguard). Also with this unit the Infiltrator Princepts had a great performance during my test tournament at my local FLG back in July. In one game he was responsible for finishing off a Baneblade, surviving a D hit, killing two Grey Knight terminators and some guardsmen, then challenged Commissar Yarrick and defeated him as well. After that performance I had to promote him to Warlord of the army and give him some extra badges (decals) to mark the occasion. As such he got two extra decals, one on the inside cloak of crossed swords over a yellow triangle to mark the superior performance. The skull on his helm is to represent the Relic upgrade of The Omniscient Mask. Described as a skull of the Omnissia watching over the model and its unit. It also made the unit visually distinct from the tabletop view of top down to pick out my warlord easily. My second painting award came from this Princepts as I won first prize for painting int he 40mm/50mm single model category. Was really cool to win a first prize in painting at this event. So far in four Standoff's I have one Best General once and now best painted in one category along with second in another. 

The second squad of infiltrators was painted at the back end of the project once I changed up my list to drop the Rustalkers that just didn't work for me. Unlike them however I found the Infiltrators did some heavy lifting my army needed with the ability to handle mixed targets. Strength 6 on the Taser goads meant they could wound Infantry with ease, and Taser meant that they tended to put on more wounds than they had attacks in most cases. They could also easily handle most tanks able to attack rear armor or glance AV 12, again the Taser effect meant they put out more glances/pens than you would think. I changed up how I painted the Taser goads with this unit and the Dragoons (future post). This time I used my airbrush to get a nice blend and transition effect from the base to tip going from a dark dark blue to white. The effect came out really nice and gave the models that little extra to push them over the edge I think. They just look really great on the table. The leaders all got the gear decal-ling along the cloak trim. Turns out this was the worst idea as far as work goes. I had to cut and turn the decal about 8 times on each model to get the decal to follow the base of the cloak. On the flip side it came out looking great. As always you can click on the images to get a full size version and see more detail. Have a great one!












Sunday, December 13, 2015

On the Table: Skitarii Vanguard / Rangers

So On the Table will focus on my recent army I played at the Standish Standoff. Today will be the Ranger and Vanguard units. For the event we had list restriction cutting us down to two sources. This really limited some armies and others (*cough* Eldar *cough*) had very few restrictions. I opted to continue with the force I had brought to the Fratris event in the Spring and bump it up to the 1850 point range. Having played some more I realized a few things. A.) Infiltrators are awesome. The speed and versatile threat they represent really helps to keep the pressure on and lets you get around the board. B.) Vanguard and Rangers are really not great. The lack of transports or real mobility prevents them from contributing much across the board. Although the Plasma Fusillade looks great, without a drop pod you just can't get them in range very effectively with a 6" move on an 18" gun. I opted instead to go with three smaller units (5 man) and the Arc Rifle for the support weapons. with a 24" range and rapid fire they can reach out fairly well with an effective threat of 30". 

Haywire means that they can threaten large and small vehicles with equal ease allowing them to help soften or finish off targets above their weight class. The rest of the army being so fast and wanting to get into it means these guys tend to hold the back to mid field. I didn't have the models or the points to equip all three units with Arc rifles so the third unit is a counter charge unit with a beefed up Sargent. Hiding most the game then jumping on an aggressive assault unit to lower its toughness allowing the Infiltrators to be able to double out Marines or anything else toughness 4. 


As for painting these guys I opted to go with the Mars scheme, but a little modified. I already have Blood Angels and the GW Mars scheme is basically the same paint method I use for them. I have always felt the Mars red should be a deeper darker red, akin to my Techmarine. SO I started with a very deep red Minitaire paints Red Clay for the base. A mid tone of Regal Red and highlighting with Angel Red. This helped to give the cloaks a dark red hue but the highlights although not as stark as an extreme highlight gave them a depth of color. I used the classic gunmetal for the base to most the metallic with some brass/copper coloring for details. The gun stalks I used a burnt umber over the metallic base, the metallic showed thru a little giving the dark brown a kind of sheen that I really liked. Almost a brass effect but more brown. I used Vellejo's Game Air Electric Blue for the base on all my blue work. Highlighting up with a sky blue mixed in then straight and white highlights.

Yay hazard striping painted by hand
For the Arc Rifles I came back to the model and Airbrushed on the glow to get a nice OSL effect from these heavy weapons. The Radium carbines I simply painted by hand as they are much smaller in effect. The only other thing I used the airbrush for was to apply the base coat of red on the cloak outside and khaki on the inside of the cloak. I did the standard three layers of color, base and two highlights. The mid tone I applied through out the cloak on raised areas. The brightest highlight I simply edge highlighted with. I washed the whole model with Null Oil once I had the base colors on before highlighting to shade. All the copper/gold was done with my classic mid tone yellow brown base then the metallic over top to get a nice smooth copper/gold coloring.


The decals really brought the units together. I opted to only do the gear pattern trim along the Sargent cloaks due to the lack of gear decals I had plus the amount of work required to do so. The squad numbering really just put a crisp detail to these guys though the stark white on the red robes really makes the red pop even more. Liberal application of Micro Sol and Micro set (think 5-6 coats) helped to completely dissolve the decal carrier and make them look painted on in the end. I was very happy with how these models came out for line troops. I cut a couple detail corners on them as eventually I will be doing 40+ of these guys. Yay future projects abound.

Next time we will go over the Infiltrators and Rustalkers. Also my two award winning entries in to the painting competition for the Standish Standoff this year.