All in all out of 12 games with this version of Tyranids I won 11 games, 9 being in tournaments. I would conclude my great Tyranid experiment was a success. I was able to make them competitive in my local scene. Although my finish in the overall event wasn't as strong as I would have liked, I did do a great job in the painting competition. Out of four categories, only 3 of whom I seriously entered I took home two first place ribbons and a second place ribbon. My pride and joy of the competition being the 60mm+ category. This was heavily contended for but my Alpha Legion Contemptor was able to bring home the gold. I also took gold in the Squad category with my Alpha Legion Tactical Squad. My second place was for my Ultramarine Chaplain. I'll be dropping a blog article up on him and the Captain at a future date. Until then happy gaming everyone.
A running blog of my gaming interests. 40k, Malifaux, AT-43, Confrontation, and the like.
Tuesday, November 29, 2016
Standish Standoff 2016
This past November 19th I attended our local annual hobby event. Unlike the monthly tournaments they host, this event is focused on the Hobby as a whole. "Soft" point make up more than half your scores for the day (90 was the max soft score and 60 battle points). Its a great day as most everyone spends several months building and painting up their armies for the day and try and get everything in tip top shape. Beyond having a 3 round tournament, they also have a pure painting competition with entries in 4 categories (25/32mm single figure, 40-50mm single figure, 60mm + single figure, squad). I brought my Tyranid list I term "Boy Band" to the Standoff. I had run a practice tournament at my home to get in 3 solid games and try and time my play. I was a little slow at that event but on track to get games done. One of the locals has a computerized routing device that can cut into MDF and do all manner of cool stuff. He made me up a bunch of movement trays that let me mass deploy the gaunts in clusters of 5 all max spaced. It made all my games go much faster. I hit at least turn 5 in every game this time. I always feel like I'm cheating my opponent if we don't bring the game to a natural conclusion, and in the past I typically would run smaller elite armies to ensure getting games done. This time I had 76 models to run around the table, 60 of whom re-spawned on a 4+, making the army play more like I had over 100 models.
My first game was against a perennial opponent, Marchello. I seem to face him at nearly every event and this year was no different. Typically we end up trading wins back and forth. He played Chaos Space Marines with Chaos Daemons, all devoted to Slaanesh. He had a Keeper of Secrets and two squads of of Demonettes. He also had 4 squads of Noise marines a Lord and Sorcerer both of Slaanesh. A Maulerfiend and two laser destroyer tanks. I spent the early game shooting the laser destroyer tanks in the side armor to wreck them out. Then went after the noise marines. Marchello's Keeper and Maulerfiend coupled with the Demonettes ate through my left hand flank. I tossed a few gaunt squads that re-spawned along the left flank to help tie up the muscle in his list. By game end I had nearly killed all the Chaos marines, save part of one last squad, the Keeper and the Maulerfiend. With only three units left I was able to score a couple big turns of points and take out a small win.
Second round saw me facing up with my local buddy Warren. He laughed, as on the drive down we had been mulling new tips and techniques he could use with his drop pod army to try and score better through the missions. He played Ragnars great company with Murderfang. With nearly everything in a drop pod, aside from two Land Speeders and a Lone Wolf squad. I took first turn and moved out grabbing a pretty strong lead on maelstrom scoring 5 points turn 1. Warren dropped in like a hammer hemming in all around my Tyranids. I took a fair number of casualties and my warlord took a pair of wounds. I hid my warlord out past the drop pods keeping him out of range of the melta. I then made three assaults ganging up as many units into a single assault as I could and trying to keep Warren from using his Counter Assault rule to join in. Unfortunately I wasn't able to completely do so and saw an additional squad join in my assault on his long fangs board center. Fortunately they where strung out enough to minimize attacks from the Space Wolves. By the end of these combats although I had lost most of them, I had removed more points worth of Space Wolves than I lost and more importantly the combats ended on my opponents turn, giving me a chance to shoot them down. Game ended with my opponent having just a bare handful of infantry on the table, and a large monster mash scrum board center over king of the hill, I took a fairly decent win on this game.
Last up was Justin playing on table 3 of the last round, the host of our local meet up games. Also the fine man who made my movement trays. Now that I've said nice things about him I can besmirch his character for playing a Wraith Knight. Ok it wasn't that bad. 90% Dark Eldar with a small force of Scatterbikes, Farseer and Wraith Knight to back them up. This was a tough game and as we both pondered our deployment options I laughed as we both are terrified of each others army. All the flamer templates I could deliver on fast flyers would spell doom to his Venom/Warrior spam. All that Venom spam could put the hurt on my flyers, plus you know Wraith Knight. He took first turn and I failed to Seize on him. I think this cost me the game. He was able to make half my flyers Jink before they could hit the sky. Also Obsec Jet Bikes meant that on turn two he scored 10 Maelstrom points. Although I came back from that as best I could 25/20 Maelstrom points his win, and I nearly tabled him, he had a Wraith Knight left and nothing else. I just couldn't close that early gap. Still not bad for Tyranids on Dark Eldar/Eldar who should honestly mop the floor.
All in all out of 12 games with this version of Tyranids I won 11 games, 9 being in tournaments. I would conclude my great Tyranid experiment was a success. I was able to make them competitive in my local scene. Although my finish in the overall event wasn't as strong as I would have liked, I did do a great job in the painting competition. Out of four categories, only 3 of whom I seriously entered I took home two first place ribbons and a second place ribbon. My pride and joy of the competition being the 60mm+ category. This was heavily contended for but my Alpha Legion Contemptor was able to bring home the gold. I also took gold in the Squad category with my Alpha Legion Tactical Squad. My second place was for my Ultramarine Chaplain. I'll be dropping a blog article up on him and the Captain at a future date. Until then happy gaming everyone.
All in all out of 12 games with this version of Tyranids I won 11 games, 9 being in tournaments. I would conclude my great Tyranid experiment was a success. I was able to make them competitive in my local scene. Although my finish in the overall event wasn't as strong as I would have liked, I did do a great job in the painting competition. Out of four categories, only 3 of whom I seriously entered I took home two first place ribbons and a second place ribbon. My pride and joy of the competition being the 60mm+ category. This was heavily contended for but my Alpha Legion Contemptor was able to bring home the gold. I also took gold in the Squad category with my Alpha Legion Tactical Squad. My second place was for my Ultramarine Chaplain. I'll be dropping a blog article up on him and the Captain at a future date. Until then happy gaming everyone.
Labels:
40k,
Battlereport,
Games Workshop,
Tournament,
Tyranid,
Warhammer
Wednesday, November 9, 2016
Rockport Invitational 2016
Who needs prizes with these |
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View from table 5 during round 1 |
During the day I set us up with a bit of tech. We used the Best Coast Pairings app to score and run the event. Once I figured out how to use it it worked like a dream. Sitting on a dedicated iPad for the day allowing everyone to self score and the program to run table pairings. I also set up an old iPhone in a camera clip screwed into an overhead joist. With this I Twitch steamed table 3 all day long. Everyone seemed to have had a great time with the day. My wife has already consented to make this an annual event. Hopefully I can make it twice a year instead.
I had three great games. I ran a slightly modified version of a Tyranid list I've been working on for a few months. I call it Boy Band, having 5 flying monstrous creatures and a horde of re-spawning gribblies. I had to retool to lower the model count from 103 to 74. I wanted to be able to get my games at least to turn 5 if not a natural completion in the time limit. So now I'm running 3 Flyrants, 2 Hive Crones, a pair of Malethropes and 3 of the bigger spore bombs, and an Endless Tide formation with 30 of both Gaunt types.
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Round 1 against Kyle |
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Stomp stomp stomp |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbaLiazHFAwQNEycyLFcthiVKx998cjebMuJKBuZ8WFqdA6d27ic59rBfrAt6HBLvUZcJKCdh1hXnu75UpO9Rr-DtPZGZa91sz59yzZeg5zEmOyxxlXT7kZMyAhf5WVF8-zJHaQ1-a05k/s320/DSC04312.jpg)
This put me tied for Battle points with Justin and his Dark Eldar/Eldar list, (mostly Dark Eldar). All in all I had three great games. One of my favorite points of this army is how in all the games I've played it has never been a blow out. My opponents always are hanging right in with me all game long. I'm loosing models left and right and although I've continued a winning streak with Tyranids (9 out of 9 games), I think my opponents have all had good matches as well. I wanted to end this by thanking everyone who came out to play, assuming your reading this. If I can host a similar event in the future I'd be happy to have any of you back.
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Bird Dogs on the hunt |
Friday, March 18, 2016
On the Table: Alpha Legion Contemptor Dreadnaught
I have to say this was a great kit to build and work with. Modding the arms to take magnets in the same location as the Forgeworld arms/weapons so I could interchange them between my Contemptors was some work. Still way worth the effort. With the upcoming narrative day, Fratris Salutem coming soon I've got my eye on how to continue painting out the army for use on that day. Something I should be able to do easily. At a minimum I need another Contemptor and 13 Legion marines. Until next time.
As a parting shot here is my Alpha Legion force completed thus far.
Friday, March 11, 2016
On The Table: Alpha Legion Vigilator
So we played our first two games of the campaign. A screaming baby prevented me from getting any good photos' of the games unfortunately as my hands where occupied trying to keep her calm. We opted to change one rule before we played using a modified save rule from some more modern killteam games. Essentially allowing models to take all available saves. We did not anticipate the use of the action points and what they meant to unit survival already. Essentially these changes effectively nerfed shooting, models getting two or even three saves, while booting close combat. Couple this with the much shorter deployment gap of 6-12" and a smaller overall table and you have a recipe for vastly different game. Essentially close combat happened pretty reliably within 2 turns. Shooting doing little to no damage int eh 1 or two rounds you got. I was simply outclassed in hand to hand having built a shooty force. I have very little low AP weapons for hand to hand, and no Terminators finished from the paint table. My opponents Terminators just wrecked face. With multiple saves and re-rolls due to action points I just couldn't put a wound on them and then they would powerfist me right into the dirt. We both decided to roll back the multi saves rule. Action points granting a powerful tool to aid in survival to the heroes already. Well I go back to the drawing board behind two games in the campaign but he Hydra will rise again. You may cut off a head but two more will rise in its place.
Group Shot of the completed ALpha Legion units so far. |
Friday, March 4, 2016
On the Table: Alpha Legion Veteran Tactical Squad 1
Finished up my next batch of Alpha Legion marines. This time I finished up some Legion Tactical Veterans. I opted to do the special weapon bearers and the sergeants for all three squads first. As we are planning to start a Victory is Vengeance campaign I need options more than entire units. Completing this group gives me the modes I need to be able to start the campaign. Now that I have had some experience in building and playing 40k, I brought all the lessons learned to building out these units. I built the squads to accommodate all options. In this case two magnetized Veterans to hold special weapons. Given the nature of the missile launchers for 30k, I even magnetized the waist of 3 of the 6 to accommodate an entire torso holding the missile launcher. For this round of painting I opted to only paint bolters/meltas/plasmas & flamers. Leaving the Heavy bolters and missile launchers aside to be completed at a later date. Similarly the sergeants are only equipped with what they will have initially in the campaign but are magnetized to take all weapon options. This includes a wrist magnet on the gun arm to swap from bolters to various pistols and combi-weapons. The left arm is doubly magnetized both coming off at the wrist for power weapons/chain swords and thunder hammers. The left arm also comes off at the shoulder to allow power fists and lightning claws to be used.
So as we move onto painting steps we must first talk about the staged assembly of the models. I opted to heavily stage assemble the models. Shoulder pads where blue tacked to sprues, arms where glued to torsos and to legs. heads are also not attached but left on the sprue. the rest being magnetized where left off as they would always be removable. To paint up these models I started with a base coat of Ultramarine Blue using an airbrush. After that I applied a zenithal highlight of 50/50 Ultramarine and Minitaire Troll Hide. I finished by applying a stencil of dragon scales to the legs and shoulder guards using Troll Hide. After this we move onto the brush work. I applied a Null Oil wash directly to the seems and joints in the armor. Base coated the weapons with black on the plating edge highlighting them with Storm Grey. I also base coated the metallic areas with Gunmetal, also washing them in Null Oil. I then bring up the metal areas with Chainmail and edge highlight with Plate Silver. Hitting the exposed studs with the Plate Silver. I then edge highlight all the armor areas in Troll Hide then again with a fine Scorpion Green. I then airbrushed some OSL lava lighting onto the legs as I painted up the bases. I do this then so I know the position of the model on the base. Last I finish assembling the model and attach it to the base. Almost the opposite of the normal assemble paint method.
So as we move onto painting steps we must first talk about the staged assembly of the models. I opted to heavily stage assemble the models. Shoulder pads where blue tacked to sprues, arms where glued to torsos and to legs. heads are also not attached but left on the sprue. the rest being magnetized where left off as they would always be removable. To paint up these models I started with a base coat of Ultramarine Blue using an airbrush. After that I applied a zenithal highlight of 50/50 Ultramarine and Minitaire Troll Hide. I finished by applying a stencil of dragon scales to the legs and shoulder guards using Troll Hide. After this we move onto the brush work. I applied a Null Oil wash directly to the seems and joints in the armor. Base coated the weapons with black on the plating edge highlighting them with Storm Grey. I also base coated the metallic areas with Gunmetal, also washing them in Null Oil. I then bring up the metal areas with Chainmail and edge highlight with Plate Silver. Hitting the exposed studs with the Plate Silver. I then edge highlight all the armor areas in Troll Hide then again with a fine Scorpion Green. I then airbrushed some OSL lava lighting onto the legs as I painted up the bases. I do this then so I know the position of the model on the base. Last I finish assembling the model and attach it to the base. Almost the opposite of the normal assemble paint method.
Friday, February 26, 2016
On the Table: Alpha Legion Tactical Squad 1
Today I'm going to spend go over the technique of the base. The next On The Table will go over the painting of the army itself. It took me a couple tries to get the lava base to come out right. The first time I used the red/orange/yellows from Badger's Minitaire line. When I was all done, the base just looked dusty and dull. It wasn't vibrant nor, bright. I ordered up some airbrush paints from Vellejo and I was able to get a much brighter color. The base red of Nebula red from Minitaire is awesome. It is a vibrant bright red and layers down over black nice with a couple coats. The over-spray is subtle enough that it provides the beginning of OSL to the base itself. I give the lave area a giid coating. Applying 2-3 coats to get a solid and rich red coloring down. I pre-prep the base by dry brushing in a mix of 50/50 black and Reaper Storm grey over the black primed base. Then a last drybrush of Storm grey. Over the Nebula Red I put down a coat of Vellejo Hot Orange. at this stage I try and ovoid over-spray. In some narrow sections it happens and I let it. We are going for a natural look so soft edges are important. I thin mix in some Gold Yellow (also Vellejo), letting the last bits of Hot orange mix with it. This gives a good yellow/orange tone. Over this I come back with a narrow band of White in the center of each lava mass and across bubbles. Lastly I hit the white areas with Moon Yellow. Yellow being so transparent typically (especially for a bright yellow). This gives a good vibrant lava but its still missing something.
The secret sauce to bright lava is to remember it is liquid. So we need a nice wet look for it, and nothing makes a model look wet like a good gloss coat. Once I finished painting the whole model, assembled it (more on that next time) and sealed everything with Testor's dull coat, I go back and brush on some gloss coat over the lava. It gives it that vibrant wet look. That is everything for today. Until next time.
Friday, February 19, 2016
Victory is Vengeance, teaser
I've created a nice teaser trailer for an upcoming campaign between myself and a buddy. The Alpha Legion vs Raven Guard. We will be gaming out the book Deliverance Lost, starting with a Victory is Vengeance campaign on Istavaan V.
Labels:
40k,
Alpha Legion,
Campaign,
Horus Heresy,
Raven Guard
Friday, February 12, 2016
On the Table: Skitarii Dunecrawlers
Wednesday, January 20, 2016
On the Table: Skitrarii Ironstrider Cavaliers
Labels:
40k,
Ironstrider Ballistarii,
Skitarii,
Sydonian Dragoons
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