|Who needs prizes with these|
|View from table 5 during round 1|
During the day I set us up with a bit of tech. We used the Best Coast Pairings app to score and run the event. Once I figured out how to use it it worked like a dream. Sitting on a dedicated iPad for the day allowing everyone to self score and the program to run table pairings. I also set up an old iPhone in a camera clip screwed into an overhead joist. With this I Twitch steamed table 3 all day long. Everyone seemed to have had a great time with the day. My wife has already consented to make this an annual event. Hopefully I can make it twice a year instead.
I had three great games. I ran a slightly modified version of a Tyranid list I've been working on for a few months. I call it Boy Band, having 5 flying monstrous creatures and a horde of re-spawning gribblies. I had to retool to lower the model count from 103 to 74. I wanted to be able to get my games at least to turn 5 if not a natural completion in the time limit. So now I'm running 3 Flyrants, 2 Hive Crones, a pair of Malethropes and 3 of the bigger spore bombs, and an Endless Tide formation with 30 of both Gaunt types.
|Round 1 against Kyle|
|Stomp stomp stomp|
This brings us to my last game against Oliver and his KDK. Dogs bikes and a Bloodthirster to boot. It was epic music battles of history as the Boy Band takes on Khorne Death Metal. Again facing an almost exclusively melee army we got right into fighting it out. I've faced Olivers list before. Deploying Hammer and Anvil is always an issue with this list. The re-spawn units coming in from ongoing reserves then have a long hike back out onto the board. Knowing how fast dogs can be and not wanting my softer Synapse providing units to get smashed to early, I ran all my Gaunts out as far as I could to create a charge screen for Olivers dogs. My fliers similarly moved up the table fairly spread out. His Bloodthirster was able to get the first hit in but only managed to get 1 wound on a Hive Tyrant. The Boy band spent turn two finishing him off and softening up a couple of the front most dog units. I then charged or screened the entire front line. Again running if I wasn't in position to make a possible charge. I wanted to push the first batch of combats as far into the middle of the table as I could. The game was mostly about a slowly moving scrum that started in the middle of the table and worked its way slowly back into my lines. My re-spawning waves would rush forward to take additional charges and begin the fight anew. The Boy Band would focus down whatever unit of dogs was both closest to my deployment zone and not locked in combat. It was a brutal affair and many Gaunts lost their skulls to the Brass Throne. In the end I scratched out a win 10/8.
This put me tied for Battle points with Justin and his Dark Eldar/Eldar list, (mostly Dark Eldar). All in all I had three great games. One of my favorite points of this army is how in all the games I've played it has never been a blow out. My opponents always are hanging right in with me all game long. I'm loosing models left and right and although I've continued a winning streak with Tyranids (9 out of 9 games), I think my opponents have all had good matches as well. I wanted to end this by thanking everyone who came out to play, assuming your reading this. If I can host a similar event in the future I'd be happy to have any of you back.
|Bird Dogs on the hunt|