A running blog of my gaming interests. 40k, Malifaux, AT-43, Confrontation, and the like.
Sunday, January 31, 2010
Temple of the East
Thursday, January 28, 2010
Work in Progress: Tarascus
Monday, January 25, 2010
Valley of Divine Tears
I wanted to drop this up here so you could all see what I was working on right now. I'm designing this to work similarly to the campaign system for Operation Frostbite, another of Rackham's products for AT-43 their Sci-Fi miniature game. One of the things I have felt for some time that Confrontation really lacked was a campaign system to help gamers organize a story and theme around their games. Being a long time tabletop RPG player I ahve always tried to come up with a story for my miniature games. It's part of what I love about the playing them. Beyond just the enjoyment I get from painting my own miniatures.
So let this be the official announcment of a work in progress the Campaign book Valley of Divine Tears. So far its shapping up to include ten missions. I wanted to use a larger mission map than Operation Frostbite uses. Being a fantasy game I didn't feel that three zones spread far appart was appropriate. Also Frostbite makes use of the future tech of aircraft to allow players to drop ship their armies from one of the campaign zones to the others. This would be inappropriate for Confrontation so I opted for a larger single campaign area. The upswing is their is more area to fight over. One down swing to the campaign system so far is that week 1 is effectivly a paperwork week with no games. (You simply can't move enough to get to an opponent.) However it's also designed with a certain timing in mind to seperate phase 1 from phase 2. So I think the loss of the first week is not an issue. It is like the deployment phase of a regular game of Confrontation anyway. So effectivly the campaign is a game over the game. Each of the 7 weeks corresponding to a game round of a regular game of confrontation, (the first round being deployment then 6 regular rounds).
I have basic themes set up for all 10 missions, as well as some basic design done on about half of them, couple are pretty wel wrapped up. The campaign will also use an MP system, although no RP will be used within the missions themselves the MP gained will be used to replenish lost troops, re-organize units, and purchase extra's to boost performance at various missions on the map. The campaign will use a slightly modified deployment rules to allow for more variety and intresting extra's for MP purchase. Deployment will utilize face down unit cards rather than the unit's themselves. The cards will be placed a minimum of 20cm from enemy units, mostly important for scouts. Once the full deployment phase, including scouts, is completed the players replace the cards with the units representing them. This will allow for example the use of campaign effects like... SPIES!: Choose one mission for the upcoming week, for that mission your opponent will deploy his units rather than cards during deployment as your spies provide intelligence for your commander.Well I hope you all are finding something here to look forward to. I will keep you all abreast of my progress on this campaign book as the work goes forward.
Saturday, January 23, 2010
Griffin Conscripts: Part 3
Friday, January 22, 2010
Griffin Conscripts: Part 2
Here are the last 4 griffin Conscripts. Similar comments as last time really. Shaded them with various metal tones to give the metal armor a better look, while still not resorting to NMM. I used a Gold/Brass trim although more in style with the Lion army I found very appealing on these guys.
Thursday, January 21, 2010
Griffin Conscripts: Part 1
As stated earlier I completed these guys at the same time as the Exorcist and the Tiger's of Dirz. I went for a little bit of excess on the brass trim, and even though it seems to make them look a little more like they belong in the Lion army, rather than in the Griffin, I couldn't help myself as it really seemed to bring out the details on these guys. I found the faces to be extremly annoying as the heads are one part witht he body. Making it very difficult to apply the brush to them in any detailed maner. The face and neck of the armor was constantly in the way.
You can really see here how I tend to base coat metal with a dark metal color, apply a black wash over all of it then highlight my way back up with the original metal paint and a shade or two lighter from their. I am not one for NMM, but I feel adding this 3-4 tone metalic seems to add a lot to elements painted in metal. I kept he shields metal free. I felt those elements would be more of a painted wood or steel, insteed of exposed metals like their armor.
Tuesday, January 19, 2010
Griffin Exorcist
As always you can click the images to see full size photo's.
Saturday, January 16, 2010
Tiger of Dirz
Wednesday, January 13, 2010
Undead Skeleton
Sunday, January 10, 2010
Dasyatis Clone
Thursday, January 7, 2010
Venerable Ambrosius
Sunday, January 3, 2010
Griffin Cannon: Part 3
Friday, January 1, 2010
Griffin Cannon's: Part 2
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